Event Tag: tournament

Format:  PAUPER Constructed Structure: Swiss Round Points System 3-5 Swiss Rounds 50 Minutes per round Best of 3 games each round Points per round: Win = 3 points Tie = 1 point Lose = zero points Time: 6:00pm. Please arrive 10 minutes early to register or check-in for online registrants. Entry: $5.00 EVENT REGISTRATION: Please […]

Format:  PAUPER Constructed Structure: Swiss Round Points System 3-5 Swiss Rounds 50 Minutes per round Best of 3 games each round Points per round: Win = 3 points Tie = 1 point Lose = zero points Time: 6:00pm. Please arrive 10 minutes early to register or check-in for online registrants. Entry: $5.00 EVENT REGISTRATION: Please […]

Format:  PAUPER Constructed Structure: Swiss Round Points System 3-5 Swiss Rounds 50 Minutes per round Best of 3 games each round Points per round: Win = 3 points Tie = 1 point Lose = zero points Time: 6:00pm. Please arrive 10 minutes early to register or check-in for online registrants. Entry: $5.00 EVENT REGISTRATION: Please […]

*SEMI-COMPETITIVE PRERELEASE* To say we are excited about this cross-over set is an understatement. WE ARE REALLY EXCITED!!!! Semi-Competitive Events challenge players to build decks from a limited pool of cards with prizes designed to build and promote community. ALL PARTICIPANTS WILL GET A FREE MARVEL COMIC!! Pssst…Deadpool Secret Lair randomly given away to one […]

Format:  PAUPER Constructed Structure: Swiss Round Points System 3-5 Swiss Rounds 50 Minutes per round Best of 3 games each round Points per round: Win = 3 points Tie = 1 point Lose = zero points Time: 6:00pm. Please arrive 10 minutes early to register or check-in for online registrants. Entry: $5.00 EVENT REGISTRATION: Please […]

Format:  PAUPER Constructed Structure: Swiss Round Points System 3-5 Swiss Rounds 50 Minutes per round Best of 3 games each round Points per round: Win = 3 points Tie = 1 point Lose = zero points Time: 6:00pm. Please arrive 10 minutes early to register or check-in for online registrants. Entry: $5.00 EVENT REGISTRATION: Please […]